Football Manager 13 – Outline
Hey guys,
This year, hopefully, football manager should be coming out in late October or early November and will certainly be out before Christmas. Sports interactive have highlighted the expansion or the game, by announcing over 50 countries and a record 500,000 + players and staff. I am excited by these as it gives more leagues to explore and lots more players to use at all levels. Also in, as in previous versions, they are improving the match graphics and game engine. After success in hand-held challenge mode is coming in and for people with little time “classic”. I am going to focus on the main improvements in the game and the new ways to play.
Ways to play…
Classic
This a new version of the game that has been cut down to allow gamer’s with little time or who just want a quicker game to play. I think this could be really fun because in blogging terms you could have a series of little challenges all down in a short space of time. also challenges like the pentagon challenge can be done much more easily. You could even say it is a better way for beginners to play. How it works is basically some of your work can be offloaded, training and team management is cut down and games can be skipped. Of course there is a lot more too it, but this is the best of basics.
Challenge
Anyone who has played football manager on their psp or iphone, will be familiar with the challenge mode. There are several challenges all based in a short space of time. Some you have to sort out a problem and some you must retain an aspect of the game. For instance, your team are in the relegation zone and its Christmas, you must get them to safety or your on an amazing run, the manager leaves for bigger and better things and you must do just as-well. As I said for classic this could be good for little blog stories. Or maybe even several bloggers could compete and see who does best.
Network
I played a couple of network games this season, but at first you could easily find it complicated, with hamachi and all that. But now you can do it all easily through steam. You can even import your teams so if two bloggers of a similar story wanted to see who’s team is the best it can be done by the new network features.
The game…
Match engine
For the last few years sports interactive are always improving the match engine, better graphics and actual game-play, this hasn’t stopped. They have focused on making everything more realistic, from the ball to the crowds and pitch. also more camera angles and effects will be introduced. I am really liking this, because it gives every one playing a real feel that they are making it happen, that they are a football manager.
training
They have, in a way, totally revamped the training in FM13. they have simplified it and hopefully have made it a whole lot easier to use. something I always wanted to have on football manager was a training camp and now this is possible and i hope it is up to my standards. Also another thing I think i will find quite fun, you can reward and punish your players with different training schedules. And if your coach needs improving you can send him on a camp to get better, so if your poor, you don’t have to sack everyone.
manager roles
Any follower of my blog will have noticed me getting angry at the board lots of times, like when i sign an amazing player on the cheap, the board sell him and don’t give me any money, I can complain now… hell shall break loose. also i always take pride in my coaches and spent a long time on it, so imagine my excitement when even more roles were announced, oh what fun. also you can change roles, boss more people around and all that amazing stuff.
Thanks for reading
2 Responses to 'Football Manager 13 – Outline'
Subscribe to comments with RSS
on September 20th, 2012 at 00:12
Thanks for the concise heads up… roll on the winter!
Like or Dislike:
0
0
on September 17th, 2012 at 04:39
Good post!
Can’t wait FM 2013 release!
Like or Dislike:
0
0